Friday, January 15, 2010

Adventure Comics #6

With this comic, you get the feeling that the creative team has just been making up the story as it went along.

Which is not to say it's been bad - it just seems to be a bit on the thin side.

For four of the first six issues we've been following the progress of the newly-revived Superboy as he gets his bearings, examines his own life and makes friends in Smallville.

Two issues were handed over to Superboy-Prime (ptooey), and some of the issues featured a back-up with the Legion of Super-heroes.

This issue wraps up the run by writer Geoff Johns and artist Francis Manapul, and while I've really enjoyed the art, the story doesn't stand out at all.

This issue is all about Superboy's encounter with Lex Luthor, who contributed some genetic material to our hero's creation, making him something like a half-father to Superboy, which has caused no small amount of concern. (Can evil be inherited?)

Luthor's out to prove a point, so Superboy ends up on a scavenger hunt of sorts, which takes him through time and across the planet.

It's a decent enough story, but aside from the inclusion of Krypto, there's not much here to recommend it. It's a one-note story with a few twists but no great revelations.

Not bad, but not up to the usual Johns standards. I had hoped for more.

Grade: B-

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